Beelzebub (
gluttoning) wrote in
altimit2023-10-29 12:29 pm
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10/29 --- Δ Haggard Traveler’s Reprieve?????
Who: ??? & you!
What: Something's starting...
Where: Δ Haggard Traveler’s Reprieve (Twilight Shoreline)
When: Sunday, 10/29
Warnings: Will be added as needed.
( Perhaps intrigued by the mail allegedly sent by CC Corp, perhaps visiting the Shoreline by chance, gating into the Area goes as it always does, until the music stays cut for longer than it should, and the black, liminal transition screen lingers for a little too long. The seconds tick on. They near turn to minutes. You can't struggle, you can't argue— you can only simply be, and it occurs to you that maybe you'll be trapped midway here, conscious, for maybe forever.
And then you hear static. Your vision warps; pixels strain into words, blurred and unstable. You see them combat for your attention; you see— )

( And then you load in. )
( POST NAVIGATION )
( Sign-in Comment (Mandatory) • How to Play • Mechanics
Phase 1 • Round 1 • Round 2 • Round 3 • Round 4 • Round 5 • Round 6
Phase 2 • Round 7 • Round 8 • Round 9 • Round 10 •
Round 11 • Round 12
Epilogue )
What: Something's starting...
Where: Δ Haggard Traveler’s Reprieve (Twilight Shoreline)
When: Sunday, 10/29
Warnings: Will be added as needed.
( Perhaps intrigued by the mail allegedly sent by CC Corp, perhaps visiting the Shoreline by chance, gating into the Area goes as it always does, until the music stays cut for longer than it should, and the black, liminal transition screen lingers for a little too long. The seconds tick on. They near turn to minutes. You can't struggle, you can't argue— you can only simply be, and it occurs to you that maybe you'll be trapped midway here, conscious, for maybe forever.
And then you hear static. Your vision warps; pixels strain into words, blurred and unstable. You see them combat for your attention; you see— )

( And then you load in. )
( POST NAVIGATION )
( Sign-in Comment (Mandatory) • How to Play • Mechanics
Phase 1 • Round 1 • Round 2 • Round 3 • Round 4 • Round 5 • Round 6
Phase 2 • Round 7 • Round 8 • Round 9 • Round 10 •
Round 11 • Round 12
Epilogue )
SUSPICIOUS SEDUCTION (INVULNERABLE)
• Whenever Macha casts Suspicious Seduction while invulnerable, the following will occur:
• Macha will roll a 1d5 for each character. The charm is at its weakest when a character receives a 1, and stronger as we count up the scale to 5, its maximum intensity.
• Macha will usually use his charm to attempt to line up characters for Tarvos's attacks.
• If your character receives a 4-5, I will note that they are charmed by Macha and regard him as a close ally. They trust him enough to follow his orders to a T.
• In this phase of the fight, charm is dispelled when they take any amount of damage from either an enemy or an ally.
• A debuff icon on each affected character will inform everyone of the dispel conditions.
• A minimum of one character will be in this category each cast.
• If your character receives a 2-3, I will note that they are confused as to who's their enemy and who's their ally. Disoriented, your character will focus on attacking and will not use support, tanking, or healing abilities.
• Each comment, players must flip a coin. If heads: your character attacks an enemy; if tails: they attack an ally.
• Confusion is dispelled whenever the character takes any amount of damage from either an enemy or an ally.
• A debuff icon on each affected character will inform PCs of the dispel conditions.
• If your character receives a 1, I will note that your character is under the RP effects of charm but is not obligated to do anything. Your character regards Macha positively, but does not feel compelled to act. Your character can shake the charm off through willpower at your discretion.
• A debuff icon will appear on your character indicating they are charmed, but will disappear once the charm is shaken off.
• A minimum of one character will be in this category each cast.