⬣//A SINGLE CRACK LETS THE LIGHT IN.
As they say, fortune favors the brave. Five lucky players took part in a Limited Quest: The Mysterious Sky Islands, in which they discovered a brand new Root Town. While the team was largely successful in their efforts to make the mysterious floating town in the sky habitable, not everyone embraced the spirit of teamwork on this journey.
When you gate in to this shiny new Root Town, you'll notice something curious: it has no name. Its name simply displays as "???" in every context menu and there is no signage around the Root Town itself that points to its true name— rather, the name it had before they came along.
Whispers on the wind tell of an evil wizard in flowing white robes who ruthlessly boiled the village elder alive. With him died all of this mysterious Root Town's lore and history, and in its place are tales of the monster who robbed this land of its identity. The elemental sprites that populate this village refuse to speak their name, simply wishing you "good luck, have fun!" as you turn to leave.
While on your journey to check out the island, you'll notice how unstable the bridges are. Unstable might be putting it lightly, because for some unlucky souls, crossing the wrong bridge means plummeting to your death. It seems that whoever was put in charge of constructing these bridges didn't give a damn about structural integrity.
The local sprites are pleading with adventurers to assist them in building better, more stable bridges, but bridging the gap between one island and the next is not a job for a single person. If you have enough of a heart to heed the pleas of the sprites, you'll want to work with your fellow players to get the job done. All the wood, nails, and rope you need to construct better bridges has been helpfully supplied to you by the sprites. You could always sabotage the project too, of course, but what kind of person would you be if you did that?
The professions system has been added to fragment. Rejoice, busybodies, for there is much furniture to be built and dubious potions brewed.
In celebration of the new crafting & gathering system, a crafts festival is being held in the Unnamed Root Town. Take care not to plummet to your death while traversing those rickety bridges.
Players are encouraged to set up a booth of their own and trade their unique handcrafted items with their fellow adventurers. In addition to being supplied with enough level 1 and level 2 crafting materials to give the crafting system a spin, the local NPCs are running a contest encouraging people to come up with their own for a chance to have their creations canonized as real crafting recipes.
To submit your own recipe ideas, you need only fill out this handy form:
Recipe name:
Recipe category: Alchemist, Carpenter, Chef, or Jeweler?
Which two items does your recipe call for? Choose two items to combine. Only gatherable items (refer to the professions page) can be used.
Effect: What does this item do, if anything?
Description: A brief description of your lovely new product.



Fragment's beta test has seen its fair share of unusual bugs and unintended features, and with the latest update bringing many new changes, it's inevitable that some things have broken behind the scenes.
If two players happen to log in at the same time, they might find their avatars swapped with one another's. Thankfully, this issue doesn't lead to the unpleasant exchange of deep-seated memories or anything of the sort, but getting used to a body that isn't yours takes time. Thankfully, this particular bug resolves itself when both players log out.
The windy town of Unnamed Root Town is generally quite scenic and pleasant, but there's just one issue. It's far, far windier than it should be. If the rickety bridges don't kill you, the gusts that intermittently blow across the sky islands might knock you off your feet if you don't watch your footing carefully. Thankfully, the crafts festival on the southernmost end of the island hasn't been impacted by the severe winds. Among them is one voice that you don't recognize: a voice that promises a death, gruesome and bloody, in the days to come.
To everyone's relief, the carnival and its notorious hall of mirrors has packed up and left Lumina Cloth, but your past hasn't finished haunting you. The foul winds carry whispers of the past along with them, uttering words and phrases uncomfortably familiar to you. They're the voices of your past, the voices of people you've known, loved, and lost. Covering your ears won't keep the voices out of your ears. Nothing will.
Finally, on the more mundane some of things, professions have a few kinks of their own that need to be worked out. Occasionally, a crafted item won't come out quite right, instead resulting in one of the following "items":
Alchemist: Truth Serum. Become unable to lie for 24 hours.
Blacksmith: Whatever you're enhancing transforms into a denim disaster. Introducing your new "body" armor, "leg" armor, "head" armor, and "arm" armor.
Carpenter: Mirror Mirror. Reflects the person you're most afraid of becoming.
Chef: Durian Delight. A succulent durian pudding that reeks so strongly that its stench can be smelled all across the Root Town or Area you're occupying.
Jeweler: Crystal Ball. Breaks after one use but allows you to read another player's thoughts for five minutes.
With crafting in full swing, a certain admin has been lured out of his hidey hole by the smell of delicious chef-prepared meals. Hien is hungry, and you will feed him.
Chefs are not limited by the recipes they know like some professions are, so players are encouraged to think outside of the box and combine unique ingredients to cook up something truly special.
Taste, however, isn't the only important part of a perfect meal. Chefs looking to impress the big man himself are expected to present their culinary delights to him with pomp and finesse. You need to impress Hien if you want to gain more from this venture than the participation prize of a chef skin.
Those who successfully woo Hien with their delectable dishes will be given an additional prize: a little black pomchi pet to accompany their avatar around Root Towns and Special Areas. Hien will be giving these out at his discretion, so you better suck up to the dogboss in charge if you want a pomchi of your very own. If you catch Hien in a good mood, he may even agree to give you a different breed of dog if you ask nicely.
Hello, everyone! Can you believe it's been an entire month since our beta test began? Even though we've already been through a lot together, we've still got three months left! I'm rooting for you all!
As of today, the level cap has increased from 25 to 50. That means new armor and weapons will be available to you! Get out there to different Areas and start leveling up! But don't forget to stop every once in a while and enjoy your surroundings, too. Which reminds me—don't forget to check out the new Recreational Areas! We have a beach and hotsprings for you to enjoy now. I hope everyone continues to have fun exploring!
We've also opened up the GP shop, where you can create your own special armor set for a certain price, along with a few other things. Please check it out!
Oh, and don't forget to use these three new greeting cards I've made! Here they are! Make sure you use them so you can connect with your fellow players! We're all friends here, after all.
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...And I meant what I said, you know!
[ He sighs, before adding: ]
But, I didn't get anything that indicated an effect like this. So I don't think it's related to a dungeon run.
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Spoken like a true scientist. If a Mithrun were a cat, his tail would be swishing back and forth. His expression indicates as much.
This effect is intrusive, but not pointedly traumatic like others. It could be a glitch, or another breach of privacy by internal actors... Maybe the objective is to get us to mind meld into a singular hive.
He doesn't seem inclined to use his voice just yet. Ganymede can hear him, and he's curious how far they can get with Ganymede using his voice while listening in on Mithrun's thoughts on another frequency.
It's just then, just as the idea of his thoughts existing on another wavelength strikes him, there's a burst of thought - sense and convoluted sciencey garbage about the brain and particles and studies he's read before. It's true, in some sense, he thinks; they're all linked up by the brain - Mithrun speaking verbally is only perception; in actuality, it's only a product of him thinking. Why not be able to tune into private thoughts, as well?
Maybe what @ dv wants is, genuinely, a lack of boundaries between players - perfect understanding. Or maybe this is just the first step toward some more abstract goal; or maybe it has no goal at all... )
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I don't know who you are, but it'd be irresponsible for me not to say anything given how this game has become even more odd as time goes by.
[ Ganymede doesn't think he's the type to be overly kind, because he doesn't want anyone painting him as a saint, in all honesty, but he can't stand th...
Then, of course, the blond's eyebrows are furrowing, which indicates that he's still privy to thoughts. Even if they're disorganized; not linear. They are still thoughts, after all, and it hasn't exactly been five minutes just yet. ]
...You've thought about this more than I imagined, it looks like.
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Fragment has a lot of strange things going on, it's true. But even if you factor out the glitches, the implications of this technology are interesting. The fact that the game can do these things, whether or not CC Corp intended us to know the technology is capable of this, means that it's possible - this technology exists, and is out in the world. You can really only imagine how companies will use technology to peer into thoughts, or alter beliefs, to their benefit - especially with people becoming more addicted to VR all the time...
And then, without even a single thought to accompany it or a word of explanation, Mithrun reaches to his inventory (which looks like reaching into his pockets but. nun outfit. those probably don't have pockets... unless?) and pulls out a stack of 3 skyfish for Ganymede. )
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[ If he recalls correctly, Mithrun had sent him a quick message before. But, also, he doesn't mind the observation, because it's true. They're like complete opposites. ]
Those are horrid implications. Companies are the last of any entity that should be allowed any sort of dominion over our thoughts or core memories.
[ And now he is suddenly staring at 3 skyfish?? He looks from the skyfish back to Mithrun like what. ]
...What's this for?
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He probably would've left it at "they like me," if he were speaking. But, while thinking, the thought gets tacked onto once caveats occur to him. The whole thing wasn't even meant to be a real reply, though - it's just the first thing that comes to mind when Ganymede says that. Conversely, the remark about companies, despite it being a topic Mithrun himself brought up, doesn't garner any particularly immediate thoughts from Mithrun.
The fish do, though. Priorities.
For the fortune-telling. And then, distractedly, his thoughts wander: It really isn't impossible to carry a conversation this way... This is more convenient. Maybe ironically, more thoughtless... )
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[ That they like people so freely. So, Ganymede isn't going to say anything to object to that.
It says a lot about how Mithrun's thought process works, that he doesn't linger much on the company aspect to give it much attention...and instead, the fish does.
Well. He does reach out and take it. ]
It's not going to be tenable all the time. Besides, I think there's something to be found in speaking with another person instead of relying on hearing one's thoughts. It's also harder to hide private things from other people this way.
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Do you have thoughts you'd rather hide?
( I don't, really. Not thoughts, anyway. )
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Thoughts are not strictly relegated to sentences formed in your mind. If there's something you'd want kept hidden from someone else and you think about it, even in some kind of abstract way...like this, someone could find it out.
[ There's plenty of things Ganymede hasn't told anyone still and he'd prefer to keep it that way. ]
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Are you afraid someone will think of you differently if they know it?
( Or is it just the principle of privacy? )
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[ There's a small beat because there is the thought, and he addresses that too: ]
...So, yes. The principle of privacy.
Wouldn't you want something like that? Even a little bit?
[ Even if Mithrun doesn't mind people overhearing his thoughts, he means. ]
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Not particularly.
( He doesn't mind if he gets it. But he doesn't mind if he doesn't get it, either. Like your buddy asking you where you feel like eating and you pretty genuinely answer that anywhere is fine. )
It's all the same, whether I have privacy or not. I'll still do the things I want to do, regardless of what people think about what I think.
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[ He doesn't think...he can ever think like that. Mithrun isn't alone in that kind of thought, he can imagine, but Ganymede believes it isn't like he is on a list of many people who think that way. ]
I believe you're the first person I've met who would think like the way you do.
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... Wanting privacy is something basic and human. It might be better to want those things than not.
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[ That's not quite a discussion he had with them just yet as of this conversation. He's not going to assume that Hani is the exact same as Mithrun, who wouldn't give a single care about any such thing.
Ganymede does know he wouldn't like the idea of their privacy being invaded, though. Interesting that he brought them up, though. It makes him wonder if Mithrun and Hani are friends, at least. ]
I'd say it would be. Being able to value that sort of thing helps you understand boundaries better.
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Boundaries, though, huh... )
... Maybe it's something a person doesn't know until it happens, whether they'll like it or not. I've discovered a few things like that, playing this game.
But up until that moment, you don't know where the line is, or if it exists at all.
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[ What a time. Ganymede thinks he's easily known which ones he wouldn't want anyone to cross. But he thinks he's also the type of person who is more particular about this sort of thing.
He definitely knows people can certainly lack...a care or preference to these kinds of elements. ]
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A few. Due to medical circumstances, I'm usually home. But Fragment is very different. There's plenty of people here... And situations I wouldn't expect getting into. Is it different for you?
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There are scenarios to experience here that I wouldn't imagine going through at home. But, I'd think I would know what I wouldn't want people to do even in unique situations — right as they happen.
... Do you find that sort of novelty welcoming?
[ He wonders if that is the case, if his medical condition isn't exactly the best. ]
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At the question, he sort of shrugs. I'm not like that, he seems to conclude after a moment of mental hemming and hawing. He isn't sure what he wants, even as things happen - so he just lets it happen. And maybe after, he'll know if he prefers it one way or another. But not always. )
... I don't know. But... it's true I'm playing Fragment to see if it can teach me anything. I'm getting better at avoiding pain, for one. I used to not really avoid it.
( Not that I really mind, but it is inconvenient to get hurt... )
... But there are signs that I can pick up on that tell me when I should pull back, after a certain intensity of injury. I can't really practice that in real life.
( Since, of course, injuries don't heal this fast irl, )
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...Real life really is different from a game.
[ So of course there is that sense of convenience. Though, with the things that are happening lately, even that is in jeopardy. ]
But, why didn't you try avoiding it before you came here? Is it because of your condition?
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( Like cars...
Not that he's gotten hit yet, but there've been some close calls. )
There's buzz in the medical world that VR could be used as a means of recuperation for people like me. I can't say it's fixed me, but I think it's had some use. It makes the beta worthwhile, despite the risks... like the way deaths are handled.
( The way it knocks you unconscious in reality, he means. A force shutdown isn't safe for either a computer or brain... though he kind of forgot (in that he lacked the desire to recall) it's dangerous, at first, until he was recently reminded by a few people. )
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...And you're saying that playing can help you. Has helped you, just a little bit.
[ Everyone has their own reasons. But he supposes this is a case where the benefits may explicit outweight the cons.
As long as the situation does not deteriorate. ]
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It's teaching me something, I think. It can't fix what's not there. But it's better than nothing, despite the red flags at every corner.
( He knows they're there, he just doesn't have the desire to concern himself with the inevitable outcome. Just like the whole thing he said about the implications of mind-altering, mind-surveying technology - that he quickly lost the thread to.
Still, he recognizes there's a danger to himself, and here he's decided the potential gain outweighs the potential risk. It's this or sit around at home, and all. )
... But I assume most are just here because they were curious about the beta for the game's sake alone.
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[ Ganymede states, as he's here himself, and he knows how Mithrun is so questioning the other's actions isn't exactly worth it. There was a whole lot of interesting commentary in there including mentioning of someone or something else, he thinks. Though, speaking of their decisions and choices... ]
Probably. They certainly haven't weighed those kinds of pros and cons because their situation isn't like yours. We're all unique people here, after all.
Still, I think the motivation to 'stay' might have changed for some of us...
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