Michel Bollinger (
userunfriendly) wrote in
altimit2023-08-16 01:11 am
[ closed ]
Who ❄ Michel, various
What ❄ memshare and assorted overflow
When ❄ ~August
Where ❄ Lumina Cloth carnival
Content Warnings ❄ child abuse and violence, captivity, torture, gore, pet death, transphobia, misogyny, TBA. Specific warnings in headers.
[ Plotting post here! ]
What ❄ memshare and assorted overflow
When ❄ ~August
Where ❄ Lumina Cloth carnival
Content Warnings ❄ child abuse and violence, captivity, torture, gore, pet death, transphobia, misogyny, TBA. Specific warnings in headers.
[ Plotting post here! ]

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[ Never forgetting finding Mithrun baked in the sun tbh. Into the forest dungeon they go, what monsters will they find first???]
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[ Or rather: he's a little concerned just what counts as "too far" to Sinclair.
As they step into the woods they're greeted by more deadly presents, looking even more out of place here than a volcano. ]
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[ Smashing those deadly presents well out of here. He's getting a bit sick of these, but that's okay!! he wont set this area on fire at least]
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[ And poking where the dangerous statue was, which should probably be enough of a clue.
Michel stabs a present to dispatch it briskly, one eye on Sinclair. At least it looks like the presents aren't going to set him off again... ]
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He used to get really reckless with testing the limits of everything. Even if it didn't suit his class.
[ONWARDS to the next part of the dungeon]
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[ It doesn't sound so concerning when Sinclair puts it like that? Michel pauses at the sound of approaching clanking before several Goblin Knights march through the underbrush towards them. ]
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[Cutting that thought off as Goblin Knights come marching in. Time to fight? Time to fight. There's a little more gratification in running a Goblin Knight through than a deadly present]
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[ Time to fight! From the look on Michel's face, he preferred the presents. Blade Brandier shines more against solo opponents, and an entire pack of little goblins...
It's also somewhat disconcerting fighting more humanoid NPCs. He's trying not to think about it as he aims for two with an Ogre Sword, focusing on keeping Sinclair from getting surrounded. ]
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[None of them are really equipped for crowd control!
But that's okay. Sinclair is a tank, and he's also a tiny bit vicious sometimes with how he fights. He uses a brandish to draw the aggro to help Michel pick off the stragglers and then focuses on normal attacks to pick off the goblins one by one]
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One goblin lands a hit on his upper arm while he's tangling with another, and he startles, almost dropping his own weapon as he lets out a hiss of surprise. It's not that such a weak hit hurts all that much. But he'd forgotten -- he always has that disabled. ]
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Are you okay?
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It's nothing. I forgot that I adjusted my settings.
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[Checking his settings, which can't be adjusted mid-run. He'll just keep sweeping through all these goblins, one by one]
We'll have to be careful then.
[But they're almost to the end point of the dungeon, what other monsters will they be hit by?]
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[ Actually. Maybe it wouldn't be terrible to let Sinclair focus on being careful. As long as he doesn't go overboard tanking.
To Michel's relief, the last wave of enemies on the roster are distinctly less humanoid. ]
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--it seems like that.
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[ But from the pattern of dungeons so far, there's no reason for Michel not to exhaust his SP here. He launches into a flurry of attacks, not particularly concerned about drawing attention back from Sinclair. ]
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[Just. Going to town on these rock-things with a triple wield. Then a thorn dance. Repeatedly]
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[ With Blade Brandier's stats, arguably not much more than that. But this isn't about logic. Sword Flash and Ogre Sword all the way down, and Sinclair can have any aggro he manages to wrest from him -- before the rock monsters disintegrate, that is. ]
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[And they're done! Phew. They've made it to the end of the dungeon, what blessing shall they get this time? At least it isn't a tear trap]
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Not again, you don't—!
[ There is no dodging a blessing or a curse. All he can do is lift his sword futilely at the unseen voice. But when he doesn't immediately poof into a grunty he lowers it again a little. ]
Hm...?
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[ Hm. Interesting. What could this dungeon possibly have done but
dial up sounds intensify]
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And now there's dial-up in stereo. He winces doubly. ]
Is it going to do that constantly?!
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SCREEEWWEEEWWWEEECH]
Ugh. L-lets get out of here...
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[ Maybe the dungeon itself is glitching? Time to head back, with Vogel's loot.
He was going to suggest another dungeon after this, but if that noise keeps going... ]
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