COMBAT MECHANICS • Rolling to hit: A roll of 12 and above hits Tarvos; a roll of 6 and above hits Macha; a roll of 10 and above hits PCs. No contested rolls, and if your roll hits then any side effects (ex. Knockback, Debuff, Critical Hit, etc) also land. Since this is a FFA, we're keeping this quick and streamlined.
• Interacting with bosses: When engaging in combat, please make sure to mark in bold your intended actions, as well as its dice roll and any and all debuffs or attack effects. After a majority of players that are currently online have responded, bosses will react to all actions done to them simultaneously and declare their next moves, kicking off a new round. A new round will always be marked by boss combat actions. We will adjust this frequency as needed based on player availability and fight situation - ultimately our goal is to keep the fight moving and completed.
• Levels: Though we have up to an OOC week to complete the combat if needed, the battle ICly only takes place on 10/29, even if you OOCly drop in late after receiving your bonus AC rewards. Therefore, characters will be no more than level 75 during this battle.
• Availability (OOC): Players can drop in and out of combat as their schedule allows, and the battle will progress with whoever's available. If needed, we will establish round deadlines (ex. if boss character players will be asleep or otherwise unavailable.) We'll tweak the pace of rounds based on what participants find a comfortable speed.
• Availability (IC): While new characters can join the battle late, your character cannot leave the arena once the battle has started. We recommend checking in with the mods for advice if you want to do threads dated 10/30 and on before the battle is OOCly completed!
HOW TO PLAY
• Rolling to hit: A roll of 12 and above hits Tarvos; a roll of 6 and above hits Macha; a roll of 10 and above hits PCs. No contested rolls, and if your roll hits then any side effects (ex. Knockback, Debuff, Critical Hit, etc) also land. Since this is a FFA, we're keeping this quick and streamlined.
• Interacting with bosses: When engaging in combat, please make sure to mark in bold your intended actions, as well as its dice roll and any and all debuffs or attack effects. After a majority of players that are currently online have responded, bosses will react to all actions done to them simultaneously and declare their next moves, kicking off a new round. A new round will always be marked by boss combat actions. We will adjust this frequency as needed based on player availability and fight situation - ultimately our goal is to keep the fight moving and completed.
• Levels: Though we have up to an OOC week to complete the combat if needed, the battle ICly only takes place on 10/29, even if you OOCly drop in late after receiving your bonus AC rewards. Therefore, characters will be no more than level 75 during this battle.
• Availability (OOC): Players can drop in and out of combat as their schedule allows, and the battle will progress with whoever's available. If needed, we will establish round deadlines (ex. if boss character players will be asleep or otherwise unavailable.) We'll tweak the pace of rounds based on what participants find a comfortable speed.
• Availability (IC): While new characters can join the battle late, your character cannot leave the arena once the battle has started. We recommend checking in with the mods for advice if you want to do threads dated 10/30 and on before the battle is OOCly completed!