The Battle with Gorre: The Hulle Granz Cathedral was Gorre's stage. It's oddly fitting, isn't it? You confess your sins at churches. It was a very dark place, with countless of candles and doors. Twenty one with handles, and others without.
Unlike Tarvos and Macha, Gorre's area seemed more interested in getting us to engage with the elements he set up around us, rather than attack him directly. He had two forms:
Corporeal Armor Knight:
- In this form, Gorre was almost completely invulnerable. Very few attacks did much damage; his HP and DEF were ridiculously strong in this form. It was pointless trying to attack him then. - He had complete immunity to thunder damage.
Armored Wraith: - This was activated when he used Whispers of the Witch: in this form, he opened up some doors that were tethered to people and used that to restore his health. - These doors linked to 'cruel' memories of our past. It was...very painful to relive them. -The candles changed colour according to our elements and had arrows to show it was a buff for that element. If Gorre was hit with that buffed elemental attack (except for Thunder), the damage was significantly magnified. -In this form he was like a black ghostly knight. In some ways it was even harder to hit him, but if you did, it was easy to whittle him down
-There was a key to the doors: if we opened our own doors willingly, our painful memories hurt less. When Owen and I opened our doors, we were able to withstand the pain, but the drain on each of us was significantly less. It seemed that Michel? wanted us to confront our painful memories, and give them back to us as he did with the letters. But if someone else opened our door by force, the pain was doubled.
- There were twenty one doors and twenty of us.
- Gorre or Michel had added an extra door for Michel himself. I think this was a sign Michel was trying to fight back in whatever way we could.
- Opening Michel's door against his wishes was the wrong move - I realised this too late to stop Ganymede. Michel was screaming and Gorre seemed to lose control and now, Fai and Yael are..
We're lucky they're alive.
- It's something to consider: if someone of Michel's background and talents was able to influence Gorre's creation of his field, could other players of similar backgrounds and talents do the same?
Michel:
- When Michel returned, he seemed to be fine. He looked a little different, but not very. The company I was part of in the other world - Limbus Co. - must have gotten to him in time.
Gorre Report (Written up and posted a few days after)
The Hulle Granz Cathedral was Gorre's stage. It's oddly fitting, isn't it? You confess your sins at churches. It was a very dark place, with countless of candles and doors. Twenty one with handles, and others without.
Unlike Tarvos and Macha, Gorre's area seemed more interested in getting us to engage with the elements he set up around us, rather than attack him directly. He had two forms:
Corporeal Armor Knight:
- In this form, Gorre was almost completely invulnerable. Very few attacks did much damage; his HP and DEF were ridiculously strong in this form. It was pointless trying to attack him then.
- He had complete immunity to thunder damage.
Armored Wraith:
- This was activated when he used Whispers of the Witch: in this form, he opened up some doors that were tethered to people and used that to restore his health.
- These doors linked to 'cruel' memories of our past. It was...very painful to relive them.
-The candles changed colour according to our elements and had arrows to show it was a buff for that element. If Gorre was hit with that buffed elemental attack (except for Thunder), the damage was significantly magnified.
-In this form he was like a black ghostly knight. In some ways it was even harder to hit him, but if you did, it was easy to whittle him down
-There was a key to the doors: if we opened our own doors willingly, our painful memories hurt less. When Owen and I opened our doors, we were able to withstand the pain, but the drain on each of us was significantly less. It seemed that Michel? wanted us to confront our painful memories, and give them back to us as he did with the letters. But if someone else opened our door by force, the pain was doubled.
- There were twenty one doors and twenty of us.
- Gorre or Michel had added an extra door for Michel himself. I think this was a sign Michel was trying to fight back in whatever way we could.
- Opening Michel's door against his wishes was the wrong move - I realised this too late to stop Ganymede. Michel was screaming and Gorre seemed to lose control and now, Fai and Yael are..
We're lucky they're alive.
- It's something to consider: if someone of Michel's background and talents was able to influence Gorre's creation of his field, could other players of similar backgrounds and talents do the same?
Michel:
- When Michel returned, he seemed to be fine. He looked a little different, but not very. The company I was part of in the other world - Limbus Co. - must have gotten to him in time.