[ That first one seem to be taken care of by Noir, so that's one less to worry about! Now for the second, which is being a little pesky. ]
You too. You're not getting away!
[ With a jump, Furin brings down his scythe like an axe with Wicked Strike, knocking the blade straight into the ground. It's solid enough for a bit of an impact, despite the fleshy look. ]
[ Divide and conquer. While Furin strikes down the other monster, Noir lets the Disco Knife she's targeting have at it. Although it tries to dance out of the way (true to its name), she loads it with bullets until it has but a sliver of health left. ]
Shall we finish this? Thorn Shot!
[ She unleashes a strong move that pierces the monster through. It falls to the ground, dead (again true to its name).]
[ He's happy to see one down, so time to follow up on his Disco Knife. It just about to get up from the ground before a blade is swung right at it. ]
Wicked Strike!
[ —And down it goes for good. Furin does a little fistpump, this is working out well! Also, here's a narrow hallway ahead. It's kind of hard to tell where it goes, but at least it's straightforward. ]
[ Noir smiles when the last enemy goes down. The fighting had all flowed quite naturally without anyone coordinating. Perhaps she's being overconfident, but she feels like they're off to a good start.
As they venture down the narrow path, she keeps to the center and away from the fleshy walls. The next batch of enemies patrolling the grounds don't notice their presence right away, which buys them some time to think. ]
[ She has no AOE either, so picking them off one by one sounds like a good idea. ]
Yes, I'll try. I'll draw one out and you can jump it. It'll be like the team attacks we talked about at the party.
[ That had been for fun, now it's time for the real deal. Noir glances around and motions for him to duck behind a flesh wall with her (just don't touch it). Then she switches to her water gun so it's less noisy when she shoots the back one of the monsters to draw its attention. ]
[ He's definitely not touching the wall as follows Noir's motion. But if the weren't being Sneaky, he'd clapvthink the water gun is clever! Now to wait for it (a mantid) to separate from the group, and... ]
Alright... now!
[ It's in a whisper, and this time, he won't call the attack as as he pursues the buglike enemy swiftly. He's banking on a critical hit from Reaper's Touch, and luckily, a good chunk of its health is missing now to indicate a yes. ]
[ Poor mantid never knew what hit it. Switching back to a regular gun, she fires into the weakened monster. Thanks to the crit, it doesn't take many more hits from the two of them to bring it down. ]
That worked like a charm! Let's do it again, just like that.
[ She says in a low whisper, gearing up to draw another one out of the mob. ]
no subject
You too. You're not getting away!
[ With a jump, Furin brings down his scythe like an axe with Wicked Strike, knocking the blade straight into the ground. It's solid enough for a bit of an impact, despite the fleshy look. ]
no subject
[ Divide and conquer. While Furin strikes down the other monster, Noir lets the Disco Knife she's targeting have at it. Although it tries to dance out of the way (true to its name), she loads it with bullets until it has but a sliver of health left. ]
Shall we finish this? Thorn Shot!
[ She unleashes a strong move that pierces the monster through. It falls to the ground, dead (again true to its name).]
no subject
[ He's happy to see one down, so time to follow up on his Disco Knife. It just about to get up from the ground before a blade is swung right at it. ]
Wicked Strike!
[ —And down it goes for good. Furin does a little fistpump, this is working out well! Also, here's a narrow hallway ahead. It's kind of hard to tell where it goes, but at least it's straightforward. ]
no subject
[ Noir smiles when the last enemy goes down. The fighting had all flowed quite naturally without anyone coordinating. Perhaps she's being overconfident, but she feels like they're off to a good start.
As they venture down the narrow path, she keeps to the center and away from the fleshy walls. The next batch of enemies patrolling the grounds don't notice their presence right away, which buys them some time to think. ]
There's three of them this time.
Late... OTL
[ He does more solo runs and one with another friend, so he's very happy this is good! If only the froggy head could express that.
He looks at the group, thinking. ]
Hm... Can you lure out one of them from here? It'll be ahead, so that might help.
[ No AOE attacks just yet on his end to have, sadly. ]
no worries!
Yes, I'll try. I'll draw one out and you can jump it. It'll be like the team attacks we talked about at the party.
[ That had been for fun, now it's time for the real deal. Noir glances around and motions for him to duck behind a flesh wall with her (just don't touch it). Then she switches to her water gun so it's less noisy when she shoots the back one of the monsters to draw its attention. ]
no subject
Alright... now!
[ It's in a whisper, and this time, he won't call the attack as as he pursues the buglike enemy swiftly. He's banking on a critical hit from Reaper's Touch, and luckily, a good chunk of its health is missing now to indicate a yes. ]
no subject
That worked like a charm! Let's do it again, just like that.
[ She says in a low whisper, gearing up to draw another one out of the mob. ]